
Maybe split-screen would be a solution to a problem players didn't know they had, or maybe it'll be met with apathy.

Sure, modern gamers don't value couch co-op (though it is a big part of some popular games), but I'm referring to Doom players specifically people who are willing to mess with source ports so they can curate their own experience. Just because something isn't popular doesn't mean there's no demand plus, a lack of accessibility also hampers gauging what popularity a feature like this could have in the first place. I don't think it's an invalid desire though. Couch/local game is, admittely, a nostalgic thing (I consumed eons of time with Timesplitters, Dethkarz and so on, which could do splitscreen) but its just not a popular feature nowadays for modern games, even less so for Doom. What do modern gamers do? They either play single player adventures or they play online over the web. I reply with explaining how Doom is played today and how there doesn't seem to be an indication that is about to change.īecause the same problem exists with modern gamers. You desire that Doom gets more popular for couch surfers and list out reasons why, citing a missed potential. It seems to me its more a problem of desire. MultDoom - predecessor to WDMP, 2 player splitscreen Doom WDMP (Windows Doom Multiplayer) 4 player splitscreen Doom based off NTDoom - and (With source at ) (Michael Ryssen) Historically however, there have been some ancient ports that did this: If you have people it is tons of fun, but it never was something heavily featured for Doom. Is as rare as with modern games having splitscreen features. Play solo (Through whatever machine available and which ports that has) I even told you that I don't believe it's an inherent thing, it's a result of circumstance. By effect, they locked themselves to the desktop. All I'm saying is that with how productive the community is, I'm surprised it hasn't been done earlier. Is it wrong to say that couch gaming has never been a priority for Doom source ports? I'm not trying to pass off some ill intent on behalf of port devs. It only took me 2 minutes to get exactly what I wanted in Sonic Robo Blast 2.

Let me just put it like this: it took me 2 hours of tinkering to try and fail at getting an acceptable version of Doom split-screen. Even worse, the Unity port doesn't offer LAN play, so there's really no way of getting around the problem. Now imagine this image on a 16:9 television several feet away, and you get the idea. For those who don't know, here's how Bethesda thinks Doom, a game from 1993 that looked acceptable at 320x200, should look for local multiplayer: But anyone who says the split-screen on that thing is acceptable is living a lie.

Now there is the Unity port, and it is an absolutely fantastic version of vanilla Doom.
Back 4 blood couch co op install#
I know that port is infamous for being complicated to install on Windows, but I figured that since the developer was such a Linux stan it would be easier and.no. I tried Doom Legacy, which has had split-screen for years, and oh boy. GZDoom however, requires the console to start a multiplayer session and has no split-screen which I find surprising given that it's packed with features everywhere else. But Doom is such a simple and accessible game, so the fact that one of the most active fan communities has locked itself to the desktop for decades is shocking to me. I would say GZDoom is the best luck I had as it's easily accessible from flatpak and despite having one of the most expansive UIs in history, is relatively easy to navigate with a controller. Hell, with Doom Launcher, I got everything I could ever want on the PC. On a desktop, this usually isn't an issue. That's not to say that some of them don't try, but they do it in a very half-baked way that makes it seem like more of an afterthought. There's a plethora of source ports available on Linux, yet none of them offer anything to accommodate a couch-gaming experience. Got a Steam Deck a couple of months back and wanted to play some Doom with my partner using the dock and some controllers I had lying around.
