
At which point do you overdo it? That is the question to figure out, I hope.ġ) There are a few specific points where you can get water while getting rid of only a few berries and a few saplings. In here the goal was not to have a shortage of resources but encourage thinking about trading resources for speed of progression, so getting rid of some trees in order to create farms, closer water pumps, etc. I personally really enjoyed start on Crevasse map, where you needed to calculate how much wood is available when. However, it also supports some pretty deep and quickly buildable, though smaller, reservoirs with some levees and without any use of platforms or stairs. Yes, the map is supposed to be a bit challenging at the start and you need to act quickly if you follow the recommended custom settings. If you would like to see one of the best builds I've ever seen (not just on this map), check this Discord section Custom Maps.Ī lot of water, plenty of options for building dams.

One of the issues is that you need to build dams smartly otherwise your original spawn point will get overflooded. I have a specific build in mind and we'll see how that goes.Ī very easy map with huge creative potential. A nice and easy map where you can get really creative once you get a lot of explosives. I would say that one of the most things I've tried here was an interconnected power network shared between all 6 districts. The gimmick is the verticality where you need to expand to the top of the crevasse on both sides before you get iron and therefore explosives - just with planks and gears. The start can be difficult and you more or less need to count the logs you get but it is possible to survive. It's the most fun map I've played to this date. I know it's only 90x90 but I've spent 50 hours on this map and used almost every single square. Kind of flat with plenty of streams, a lot of wood, and possibilities for terraforming due to generally high placement. Seven Streams (My map) - sa=view down=326 Your beavers will die from dehydration without stored water.Hi, I will have five maps for you that you might try that I enjoyed for creative builds. Remember that this isn’t the amount of water stored in your reservoirs. Stored water is the amount of water stored in water towers. Use them in constructing new buildings and turning other materials like planks. You get logs by harvesting different types of trees (each tree has its own yield). Your beavers will starve to death without stored food. There are multiple sources of food, like berry bushes and crops, from farms. These items include building materials, non-cooked food, planks, etc. These are typically items that are used as ingredients in other items. Various goods are items that are not classified as 1 of the 5 other resources. For instance, you can unlock the platform before you unlock planks. Remember that you can unlock these buildings before you unlock their required resource. Inventors create science points that are used to unlock additional buildings. This sheet will show you the various sub-stats needed for a high well-being score. Click on the well-being stat to open a requirements sheet. Well-being levels determine how happy your beaver population is. RELATED: Best Management Sim Games For Newbies Well-being

It is very important that you understand what all 6 resources do, or you will be setting yourself up for failure.

You will see a single resource bar that shows you your current totals for each of the 6 resources on the top of your screen. There are 6 total resources for you to manage in Timberborn.
